home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Gamers Delight 2
/
Gamers Delight 2.iso
/
Aminet
/
game
/
role
/
SRunMatBsp.lha
/
Matrix15.DOC
< prev
next >
Wrap
Text File
|
1994-06-20
|
3KB
|
126 lines
***********************************
* Description Of The Matrixsystem *
***********************************
In the matrixsystem are 10 nodes, which are devided into
1 CPU , 3 SPU , 1 IOP , 5 DS , 0 SAN , 0 SN .
In all datastores together can 0 NuYen be found.
Central Processing Unit CPU: 1
--------------------------------
You are standing in the beating heart of the system, the CPU. On the walls
you see pulsating energy of data.
Gamemastering Notes:
The CPU is a green-6 node.
The node is protected by nothing .
Sub Processing Unit: 1
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-2 node.
The node is protected by Barrier-IC (rating 2, white IC) .
Sub Processing Unit: 2
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a green-7 node.
The node is protected by nothing .
Sub Processing Unit: 3
------------------------
You reached a crossing point of the system.
Gamemastering Notes:
The SPU is a red-8 node.
The node is protected by nothing .
Input Output Port I/OP: 1
---------------------------
You standing in front of a door.
Gamemastering Notes:
The IOP is a green-2 node.
The node is protected by nothing .
DataStore (DS) 1
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-3 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Scramble-IC (rating 5, white IC) .
You can found important datas , protected by Scramble-IC (rating 6, white IC) .
DataStore (DS) 2
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a green-6 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Tar Baby-IC (rating 6, gray IC) .
You can found important datas , protected by Scramble-IC (rating 5, white IC) .
DataStore (DS) 3
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-5 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Trace-IC (rating 7, gray IC) .
You can found important datas , protected by Scramble-IC (rating 5, white IC) .
DataStore (DS) 4
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a red-7 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Scramble-IC (rating 10, white IC) .
You can found important datas , protected by Scramble-IC (rating 8, white IC) .
DataStore (DS) 5
------------------
You are entering a storeroom.
Gamemastering Notes:
The DS is a orange-6 node. There is a datafile with a size of
0 Mp, the informationvalue for each Mp is 0 NuYen,
so that the whole value of the information is 0 NuYen.
The node is protected by Trapped-IC (rating 9, white IC) .
You can found important datas , protected by Scramble-IC (rating 7, white IC) .